Blog
Technical deep-dives, tutorials, release notes, and thinking from the Acron team.
This release brings cascaded shadow map fixes, roughness/metalness texture channel corrections, Bullet 3.25 upgrade with improved rigid body stacking, and...
▪ Deep DiveA walkthrough of the zone-based interest management architecture — how the CartesianGrid divides the world, what gets replicated to whom, and how we...
▪ TutorialFrom the Acron launcher to a running two-player world: character movement, server-authoritative position, zone transitions, and chat. Complete source code included.
▪ RenderingHow the shader pipeline works, how to hook into the PBR pass, vertex and fragment stage injection, and uniform binding. Three worked examples: water, toon...
▪ Studio & AIA look at the RAG-over-docs architecture: how we index Acron API docs, how we include your project context in the prompt, and why this beats a generic model...
▪ TutorialAcron supports Python for scripting and C++ for performance-critical systems. This guide covers: when to use each, how to call C++ from Python via the...