Acron

Ship Faster.
Own Everything.

Python, C++, and Blueprints in one engine. Shared AI context across your team. Managed multiplayer hosting. Now in private beta — request early access for your studio.

Talk to Sales View Pricing

Built for Teams That Ship

Everything a production studio needs — shared intelligence, version-safe assets, and one-command multiplayer deployment.

Shared AI Knowledge Base

The whole team's codebase is one RAG context. Any engineer can ask "why does the animation system do X" and get an answer grounded in your actual project — not generic documentation.

Team Project Sync

Shared asset library, scene files, and version history across all seats. No more "which version of the terrain mesh is the latest" Slack threads.

Python + C++ + Blueprints

Designers work in the Blueprint visual editor. Engineers write Python. Performance-critical systems drop to C++. All in the same project, same repo.

Managed Multiplayer — One Command

Deploy your DO server to managed infrastructure. Scale from a dev team of 10 to a launch day spike of 20,000 concurrent players without changing your code or hiring a DevOps team.

No Cut of Your Revenue

We don't take a percentage of what your studio's games earn — no per-install runtime fees and no revenue thresholds. Public pricing lands at launch; teams get early access and pricing through sales.

Source Code Access

Need to go deeper? Engine source access is available to Team and Enterprise customers for custom integration and studio-specific builds — under your commercial license.

Studio-Relevant Trade-offs

FactorAcronUnity / Unreal
Revenue shareNone — no cut of your game revenue◦ 5% (Unreal above $1M) or Unity per-seat subscription
Language flexibilityPython + C++ + Blueprints in one project◦ Unreal: C++ + Blueprints. Unity: C# only
AI toolingProject-aware RAG in Studio; add any Python ML library◦ Generic external AI tools; ML requires ONNX or subprocess
Multiplayer at MMO scaleDO architecture purpose-built for thousands of concurrent players◦ Requires custom netcode architecture for MMO-scale titles
Console support◦ PC / macOS / Linux◦ All major consoles (Unreal); most consoles (Unity)
Asset marketplace◦ Growing — early stage◦ Mature marketplace (50K+ assets Unity; 50K+ Fab/Unreal)

Studio for Teams
Early Access

Shared AI context, team sync, managed hosting, priority support. Talk to sales for early access — pricing announced at launch.