Acron for Indie Game Dev
Acron lowers the floor without lowering the ceiling. Start with Python — add C++ when you need speed. An AI assistant that actually knows the engine. Now in private beta.
Private Beta — invite only
The Problem with Other Engines
Most engines were built for 50-person teams. Acron was designed for one person who wants to ship.
Epic launcher, engine versions, platform SDKs. You spend a day downloading before writing a line of code.
Install the lightweight Acron launcher, sign in, and you're in a running project in minutes. It sets up the engine and Studio for you — no SDK juggling.
After years of development, Unity and Unreal take a cut once you cross revenue thresholds — or change the rules mid-game.
We don't take a percentage of what your game earns. No revenue thresholds sprung on you later, no per-install runtime fee — what you earn is yours.
Ask ChatGPT about your Unreal bug. It gives you a plausible-sounding answer from outdated training data.
RAG over your code + the actual Acron docs. Answers specific to the version and patterns you're using.
Start Simple. Go Deep.
The Entity API gets you a working 3D game in 10 lines. When you need raw performance, the C++ layer is right there — same codebase, no rewrite.
from acron import Acron, Entity, FirstPersonController app = Acron() # A scene in 5 lines ground = Entity(model='plane', scale=32, texture='grass', collider='mesh') Entity(model='cube', texture='brick', position=(2,1,5), collider='box') player = FirstPersonController() # Multiplayer: add 3 more lines # AI assistant: ask how in Studio app.run()
AI-assisted Studio, production-ready, now in private beta. The rest is up to you.